Twenty-six seats, twenty-six pigments

Circle of Houses

The alphabet stands in a wheel, A at the top. Around it sits a color wheel — each letter a mineral, amber at dawn walking the spectrum back to ochre. A Letter Path is three letters. Its color is those three pigments in one pot: house half, manner three-tenths, field two-tenths.

Mix a color

Choose which seat you are setting — house, manner, or field — then tap a letter. The well in the middle is the mix. That mix is the Letter Path’s color.

Setting the house. Tap a letter on the wheel.

CCFmix
Ally — a pigment lineEnemy — dark seat, pigment edge
CCFCCF

The pot

Lichen with lichen and malachite

House 50 · manner 30 · field 20. Mixed in OKLab, the way pigments combine — not the way screens add light.

The Double Rebel of the Gate

CCF · Lichen with lichen and malachite

You say no when a rule has stopped serving people.

Open this mix

Catalysis

House of the Rebel

You say no when a rule has stopped serving people.

CLichenC on the wheel

Old tables call this Pearson Outlaw · the necessary noFire · South · the first break. A likeness, not a creed. On the wheel this house sits Lichen.

A polite lie is still a lie. You are not against order. You are against dead order. A clean no makes room for a better yes.

Open this houseBond two names

The mineral scale

Every letter keeps one pigment. Vowels sit a little lighter. Tap any chip to set the house and keep mixing.

Allies

These three complete this house’s work.

  • A clean no and an unowned mind. Rebellion that has not become a brand. Freedom that can still refuse.

  • The Rebel names the dead rule. The Alchemist agrees to let the dead form actually die.

  • The Rebel strikes the match. The Trickster checks that the rule was actually lying before anything burns.

Enemies

These three work against it — a blind spot, not a villain.

  • Loyalty names change a betrayal. Change names loyalty a lid. The living bond knows which day it is.

  • Dead law and live revolt. A culture needs both, and dies when either becomes a personality.

  • The Rebel fears a peace that muzzles. The Peacemaker fears a fire with no vessel. Both fears have a point.