Twenty-six seats, twenty-six pigments
Circle of Houses
The alphabet stands in a wheel, A at the top. Around it sits a color wheel — each letter a mineral, amber at dawn walking the spectrum back to ochre. A Letter Path is three letters. Its color is those three pigments in one pot: house half, manner three-tenths, field two-tenths.

Mix a color
Choose which seat you are setting — house, manner, or field — then tap a letter. The well in the middle is the mix. That mix is the Letter Path’s color.
Setting the house. Tap a letter on the wheel.
The pot
Jade with jade and amber
House 50 · manner 30 · field 20. Mixed in OKLab, the way pigments combine — not the way screens add light.
The Double Explorer of the Threshold
EEA · Jade with jade and amber
You leave a small map so the life can get larger.
Open this mixExpansion
House of the Explorer
You leave a small map so the life can get larger.
Old tables call this Pearson Explorer · the wider world — Air · the far edge · the open road. A likeness, not a creed. On the wheel this house sits Jade.
The world is larger than the wound. Leaving is useful when fear has shrunk your life. Leaving as a habit is just a nicer cage.
The mineral scale
Every letter keeps one pigment. Vowels sit a little lighter. Tap any chip to set the house and keep mixing.
Allies
These three complete this house’s work.
The Seeker leaves an old self. The Explorer leaves an old map. Together they stop confusing a familiar cage with a home.
The Explorer opens the miles. The Hero agrees to be changed by them and still come home.
A wider world needs a self that can turn. Together they keep a life from freezing into one costume.
Enemies
These three work against it — a blind spot, not a villain.
The Explorer's air can feel like abandonment. The Orphan's table can feel like a pretty cage.
One motion has no enemy. The other is lost without one. Speed and space can both refuse to arrive.
Distance that will not be sung. A song that will not travel. Someone has to write.