Twenty-six seats, twenty-six pigments

Circle of Houses

The alphabet stands in a wheel, A at the top. Around it sits a color wheel — each letter a mineral, amber at dawn walking the spectrum back to ochre. A Letter Path is three letters. Its color is those three pigments in one pot: house half, manner three-tenths, field two-tenths.

Mix a color

Choose which seat you are setting — house, manner, or field — then tap a letter. The well in the middle is the mix. That mix is the Letter Path’s color.

Setting the house. Tap a letter on the wheel.

KKBmix
Ally — a pigment lineEnemy — dark seat, pigment edge
KKBKKB

The pot

Cerulean with cerulean and olive

House 50 · manner 30 · field 20. Mixed in OKLab, the way pigments combine — not the way screens add light.

The Double Orphan of the Hearth

KKB · Cerulean with cerulean and olive

You learn that home is made, not inherited.

Open this mix

Kinship

House of the Orphan

You learn that home is made, not inherited.

KCeruleanK on the wheel

Old tables call this Pearson Orphan · the search for belongingWater · the lost child · the made table. A likeness, not a creed. On the wheel this house sits Cerulean.

The world is not automatically kind. The work is to refuse to become unkind in return. The people who build the best tables often remember being left outside one.

Open this houseBond two names

The mineral scale

Every letter keeps one pigment. Vowels sit a little lighter. Tap any chip to set the house and keep mixing.

Allies

These three complete this house’s work.

  • The Caregiver builds the table the Orphan once stood outside. Kinship here is a craft: a spare chair, not blood.

  • A people is both spoken and fed. The Prophet's hard word and the Orphan's table — conscience with a place to sit.

  • Both remember what absence costs, so they know how to make a place.

Enemies

These three work against it — a blind spot, not a villain.

  • The Explorer's air can feel like abandonment. The Orphan's table can feel like a pretty cage.

  • Going that will not write home. Belonging that treats every journey as betrayal. The living answer writes, then goes.

  • Belonging that closes. Exile that becomes a brand.