Twenty-six seats, twenty-six pigments
Circle of Houses
The alphabet stands in a wheel, A at the top. Around it sits a color wheel — each letter a mineral, amber at dawn walking the spectrum back to ochre. A Letter Path is three letters. Its color is those three pigments in one pot: house half, manner three-tenths, field two-tenths.

Mix a color
Choose which seat you are setting — house, manner, or field — then tap a letter. The well in the middle is the mix. That mix is the Letter Path’s color.
Setting the house. Tap a letter on the wheel.
The pot
Woad with woad and viridian
House 50 · manner 30 · field 20. Mixed in OKLab, the way pigments combine — not the way screens add light.
The Double Priestess of the Grove
OOG · Woad with woad and viridian
You hold a room so something true can enter without being forced.
Open this mixOpening
House of the Priestess
You hold a room so something true can enter without being forced.
Old tables call this Tarot II · the sacred vessel — Water · the Moon · the held room. A likeness, not a creed. On the wheel this house sits Woad.
Mystery needs a rim or it spills. The rim must not become a wall. The Priestess is a vocation, not a gender. You do not haul the unseen into the room. You make the room fit to be entered.
The mineral scale
Every letter keeps one pigment. Vowels sit a little lighter. Tap any chip to set the house and keep mixing.
Allies
These three complete this house’s work.
Living work needs a rim that is not a wall. The Priestess knows how to keep that circle.
Desire that has a rim. Mystery that still has a body.
Holy space that has not agreed to be bored. Wonder that has somewhere to arrive.
Enemies
These three work against it — a blind spot, not a villain.
Home can colonize the sacred. The sacred can treat a living room as a draft.
The Priestess fears a fire with no rite. The Alchemist fears a rite with no death. Mystery needs heat and a bowl.
A circle that polices mystery. A trick that will not let a room ripen.