Twenty-six seats, twenty-six pigments

Circle of Houses

The alphabet stands in a wheel, A at the top. Around it sits a color wheel — each letter a mineral, amber at dawn walking the spectrum back to ochre. A Letter Path is three letters. Its color is those three pigments in one pot: house half, manner three-tenths, field two-tenths.

Mix a color

Choose which seat you are setting — house, manner, or field — then tap a letter. The well in the middle is the mix. That mix is the Letter Path’s color.

Setting the house. Tap a letter on the wheel.

OOGmix
Ally — a pigment lineEnemy — dark seat, pigment edge
OOGOOG

The pot

Woad with woad and viridian

House 50 · manner 30 · field 20. Mixed in OKLab, the way pigments combine — not the way screens add light.

The Double Priestess of the Grove

OOG · Woad with woad and viridian

You hold a room so something true can enter without being forced.

Open this mix

Opening

House of the Priestess

You hold a room so something true can enter without being forced.

OWoadO on the wheel

Old tables call this Tarot II · the sacred vesselWater · the Moon · the held room. A likeness, not a creed. On the wheel this house sits Woad.

Mystery needs a rim or it spills. The rim must not become a wall. The Priestess is a vocation, not a gender. You do not haul the unseen into the room. You make the room fit to be entered.

Open this houseBond two names

The mineral scale

Every letter keeps one pigment. Vowels sit a little lighter. Tap any chip to set the house and keep mixing.

Allies

These three complete this house’s work.

  • Living work needs a rim that is not a wall. The Priestess knows how to keep that circle.

  • Desire that has a rim. Mystery that still has a body.

  • Holy space that has not agreed to be bored. Wonder that has somewhere to arrive.

Enemies

These three work against it — a blind spot, not a villain.

  • Home can colonize the sacred. The sacred can treat a living room as a draft.

  • The Priestess fears a fire with no rite. The Alchemist fears a rite with no death. Mystery needs heat and a bowl.

  • A circle that polices mystery. A trick that will not let a room ripen.