Twenty-six seats, twenty-six pigments
Circle of Houses
The alphabet stands in a wheel, A at the top. Around it sits a color wheel — each letter a mineral, amber at dawn walking the spectrum back to ochre. A Letter Path is three letters. Its color is those three pigments in one pot: house half, manner three-tenths, field two-tenths.

Mix a color
Choose which seat you are setting — house, manner, or field — then tap a letter. The well in the middle is the mix. That mix is the Letter Path’s color.
Setting the house. Tap a letter on the wheel.
The pot
Coral with coral and lichen
House 50 · manner 30 · field 20. Mixed in OKLab, the way pigments combine — not the way screens add light.
The Double Trickster of the Spark
XXC · Coral with coral and lichen
You break the false rule so a truer one can appear.
Open this mixEdge
House of the Trickster
You break the false rule so a truer one can appear.
Old tables call this Jung's Trickster · the holy disruption — Aether · the crossroads · the unmarked variable. A likeness, not a creed. On the wheel this house sits Coral.
A rule that has begun to lie must be broken before it can be rewritten. The Trickster is not a vandal. A joke that never builds is only sabotage. A disruption that serves life is how the next order gets in.
The mineral scale
Every letter keeps one pigment. Vowels sit a little lighter. Tap any chip to set the house and keep mixing.
Allies
These three complete this house’s work.
The Rebel strikes the match. The Trickster checks that the rule was actually lying before anything burns.
Necessary fire, and the messenger who will not let the official story stay too clean.
The Oracle's picture will not become a statue while the Trickster is in the room.
Enemies
These three work against it — a blind spot, not a villain.
The Creator wants a season. The Trickster will not promise one. Both keep the work from becoming a factory.
Belonging that closes. Exile that becomes a brand.
A circle that polices mystery. A trick that will not let a room ripen.